Friday Flashback #8


GDC 1997

Theme: STONE FREE – Create any game you think. Think what you want.
Stone free is a rebellious attitude of confidence and freedom

Create any game you think: Softimage has the capabilities help create any game you can think of
Think what you want: With Softimage you do not have to limit your imagination

GDC 2000

Themes:
Softimage Sumatra: Animation redefined
Softimage|3D 3.9: Production proven, 3D workhorse
XSI Viewer Tools: Art pathway for interactive media

GDC 2001

Theme: Innovate. Create. Collaborate.
Softimage games tools offering: Softimage provides a complete, open toolset for game creation that lets users pick and choose functionality to integrate with their existing pipelines and custom engines:

GDC 2004

Theme: Better Faster XSI

GDC 2006

Themes:
Characters at work, characters at play
Getting into characters: building performances for Next-Generation Productions.
All about being the leader in innovation

GDC 2007

Theme: Play Together

GDC 2008

Theme: ??? I don’t remember ???

Friday Flashback #6


Things have changed a little over the last decade or so.

Back in 1999, we had Sumatra/XSI 1.0 running on a Toshiba Tecra 730 CDT laptop (Pentium 150mhz, SVGA Color 12″ display, 144MB RAM, 3.7kg).

Fast forward to 2011, and we have Softimage running on an 11″ Macbook Air (1.4Ghz Intel Core 2 Duo, 11.6″ 1366 by 768 display, 4GB RAM, 1.07kg).
Update: On the Macbook Air, Softimage is running under bootcamped Windows 7.

1999: Softimage Sumatra running on a Toshiba Tecra 730CDT laptop

2011: Softimage 2012 running on an 11" Macbook Air

Another pic of Softimage on my Macbook Air

Friday Flashback #5


Someone on the XSI Mailing list asked about the old “10 reasons to try XSI”, which was published back in 2007 I believe. I managed to find a copy.

Here’s a comparison of the “10 reasons to try XSI” with the top reasons to buy Autodesk Softimage 2011

2007 (XSI 6)

  1. Non-destructive everything
  2. Gigapolygon processing
  3. Modeling that feels like sculpting
  4. Delta Referencing: breakthrough collaborative 3D animation
  5. Commitment to scripting & development standards
  6. Animation Mixer
  7. Asset reuse made simple
  8. Render Passes
  9. Built-in XSI Illusion compositor
  10. Custom Display Host

2010 (Softimage 2011)

  1. A Powerful Companion to Maya
  2. Node-Based Interactive Creative Environment (ICE)
  3. GigaCore High-Performance 3D Engine
  4. Complete Face Robot Toolset
  5. Nondestructive Workflow
  6. Interoperability
  7. Industry-Leading Nonlinear Animation and Mixing
  8. Production-Proven Solution
  9. Extensibility
  10. Autodesk Subscription and Support

And here are some other top 10 (or 9 or 11) lists:

Top ten new features in SOFTIMAGE|XSI v.5.0

  1. Work with ten times the detail (Gigapolygon core)
  2. Gator – property transfer that just works
  3. Film-quality normal map generation
  4. Easy migration from Maya
  5. Integrated Tools Development Environment (“TDE”)
  6. Native mental ray v.3.4
  7. Shape manager for easy shape creation and animation
  8. Tweak component tool for fast freeform modeling
  9. High-performance rigid-body dynamics

Top Ten Key Features in SOFTIMAGE|XSI v.4.2

  1. [NLA] SOFTIMAGE|BEHAVIOR v.2.0 In XSI Advanced
  2. [FX] Compositing and Hybrid Vector and Raster Paint In Essentials
  3. Character Development Kit
  4. Rigid Body Dynamics
  5. XSI Rendering and mental ray v.3.3
  6. Construction Modes
  7. [rendercore] AAF/MXF HD for Avid Editors
  8. [workforce] Alienbrain Studio 7.1 Plug-in
  9. Custom Display Host
  10. UV Unwrapping

Top 10 Reasons to Care About XSI 3.0

Long-Form Film/Series Broadcast

  1. Fastest development rate in the industry
  2. Fully integrated hair and fur simulation subsystem
  3. Unique fully integrated professional film quality compositing environment
  4. XSI SDK
  5. Unique fully integrated high-end interactive rendering
  6. Legendary Softimage character animation tools
  7. Native non-linear animation
  8. Crowd simulation tools
  9. Fully integrated, internet-enabled workflow (Net View, Synoptic View, ActiveX Scripting Technology)
  10. XSI Batch and XSI BatchUniversal (purchased separately)
  11. Lowest cost high-end technology on the market (versus A/W Maya and RenderMan)

Friday Flashback #4


I started at Softimage back in 1995, a few years after Jurassic Park. But everybody in Montreal knew about Softimage and Jurassic Park; I remember my neighbours were sooo impressed when they found out where I worked. It was always nice to be able to say I worked at Softimage (or at Microsoft). People [outside the industry] knew those names. In contrast, few people knew “Avid”, and most people don’t know the name “Autodesk” (I usually have to mention “Autocad”).

Behind-the-Scenes Photos of ILM’s Greats: Jurassic Park
(Thanks to Alan Fregtman for the link)

Appropriately enough, given that Jurassic Park gave Softimage’s reputation such a boost, our main meeting room in the 3510 St Laurent Softimage offices was named “Jurassic Park”. (Other meeting rooms were Jumanji, Casper, and Reboot.)
The Jurassic Park meeting room in the Softimage building, circa 2005

Friday Flashback


Every Friday I’ll post some image or screenshot from Softimage history…

What we know now as Softimage XSI grew out of the Softimage|DS (Digital Studio) product. Here’s a couple of screenshots from March 1997 that shows a prototype of Sumatra (the codename for XSI). Back then, the first version of DS was almost finished, and XSI was taking shape. Although at that point, XSI did have a distinct “DS” feel to it. Note the “SOFTIMAGE|Digital Studio” in the title bar.

Click to view full size

UPDATE: Comment from Luc-Eric:

I think that was not an actual screenshot, but a photoshop mockup, there countless of them.
This is closer to what the software looked like – but still not quite (it’s missing the jewel-like timeline button)
http://www.softimageblog.com/archives/175
we still have some of those bitmaps somewhere in the source tree..
note the Twister room buttom.