Still factory-sealed copy of the Softimage|SDK Trance’96 CD.
Includes hits such as “Ambulate” and “Kaboom”.
Theme: STONE FREE – Create any game you think. Think what you want.
Stone free is a rebellious attitude of confidence and freedom
Create any game you think: Softimage has the capabilities help create any game you can think of
Think what you want: With Softimage you do not have to limit your imagination
Themes:
Softimage Sumatra: Animation redefined
Softimage|3D 3.9: Production proven, 3D workhorse
XSI Viewer Tools: Art pathway for interactive media
Theme: Innovate. Create. Collaborate.
Softimage games tools offering: Softimage provides a complete, open toolset for game creation that lets users pick and choose functionality to integrate with their existing pipelines and custom engines:
Theme: Better Faster XSI
Themes:
Characters at work, characters at play
Getting into characters: building performances for Next-Generation Productions.
All about being the leader in innovation
Theme: Play Together
Theme: ??? I don’t remember ???
GDC reel from 2002. Video quality is a bit low, I known.
If the video doesn’t load here, you can see it here.
Things have changed a little over the last decade or so.
Back in 1999, we had Sumatra/XSI 1.0 running on a Toshiba Tecra 730 CDT laptop (Pentium 150mhz, SVGA Color 12″ display, 144MB RAM, 3.7kg).
Fast forward to 2011, and we have Softimage running on an 11″ Macbook Air (1.4Ghz Intel Core 2 Duo, 11.6″ 1366 by 768 display, 4GB RAM, 1.07kg).
Update: On the Macbook Air, Softimage is running under bootcamped Windows 7.
Someone on the XSI Mailing list asked about the old “10 reasons to try XSI”, which was published back in 2007 I believe. I managed to find a copy.
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Here’s a comparison of the “10 reasons to try XSI” with the top reasons to buy Autodesk Softimage 2011 |
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2007 (XSI 6)
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2010 (Softimage 2011)
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And here are some other top 10 (or 9 or 11) lists:
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Top ten new features in SOFTIMAGE|XSI v.5.0
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Top Ten Key Features in SOFTIMAGE|XSI v.4.2
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Top 10 Reasons to Care About XSI 3.0 Long-Form Film/Series Broadcast
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I started at Softimage back in 1995, a few years after Jurassic Park. But everybody in Montreal knew about Softimage and Jurassic Park; I remember my neighbours were sooo impressed when they found out where I worked. It was always nice to be able to say I worked at Softimage (or at Microsoft). People [outside the industry] knew those names. In contrast, few people knew “Avid”, and most people don’t know the name “Autodesk” (I usually have to mention “Autocad”).
Behind-the-Scenes Photos of ILM’s Greats: Jurassic Park
(Thanks to Alan Fregtman for the link)


Appropriately enough, given that Jurassic Park gave Softimage’s reputation such a boost, our main meeting room in the 3510 St Laurent Softimage offices was named “Jurassic Park”. (Other meeting rooms were Jumanji, Casper, and Reboot.)

I saw the TV ads for the Vanilla ICE Project for the first time last week, hence this post…
Tuesday August 12th 2008, Softimage held its Nice ICE party at Club 740 in downtown Los Angeles. 3000 people packed into the club where Vanilla ICE performed!
XSI list ice ice baby party thread.
Video on youtube
Every Friday I’ll post some image or screenshot from Softimage history…
What we know now as Softimage XSI grew out of the Softimage|DS (Digital Studio) product. Here’s a couple of screenshots from March 1997 that shows a prototype of Sumatra (the codename for XSI). Back then, the first version of DS was almost finished, and XSI was taking shape. Although at that point, XSI did have a distinct “DS” feel to it. Note the “SOFTIMAGE|Digital Studio” in the title bar.
UPDATE: Comment from Luc-Eric:
I think that was not an actual screenshot, but a photoshop mockup, there countless of them.
This is closer to what the software looked like – but still not quite (it’s missing the jewel-like timeline button)
http://www.softimageblog.com/archives/175
we still have some of those bitmaps somewhere in the source tree..
note the Twister room buttom.