Material falloff based on world space
by Memag

Animated ICE worm
by md_axe

triangle normals
by Mr.Core

Material falloff based on world space
by Memag

Animated ICE worm
by md_axe

triangle normals
by Mr.Core

SHED Shading scene
by SHED Montreal

Image IO from ICE
by Mr.Core

by Autodesk Japan
Google translation: I think comfort and intricate work of ICE’s 4K node monitor. The price is 228 million yen…

ICE sprites with color multi switch render tree node
by fabricio.chamon

Trim strands
by fabricio.chamon

ICE Topology and parametric equations (Warning math here!)
by Daniel Brassard
All kinds of good stuff going on here…


Use Cross-product and dot product to test if particles inside curve
by Mathaeus

Softimage running on an iPad with the Parallels Mobile App
by andy_nicholas

Softimage running under Parallels Desktop on a Mac
Andy Nicholas

SSS with transparency
by Pixel Pickle Games

Grayball mip environment shader
by toonafish

Using a point cloud to create an array of cumulative sums of another array
by Christian Gotzinger

Procedual DNA spiral builder
by Chris_TC

Emit from location – filter by Texture Map
tarkovsky

Multiple UV sets
by xuanprada
Add point every 6 frames
by César Sáez
Using modulo to create the polygon description of a grid topology of any U and V size
by Daniel Brassard
Wobble by size and speed
by Tekano
I didn’t see too many ICE trees or render trees this week, and I do look in a lot of different places 😉
Make your own ICE topo operator to animate the disconnect of components
by Gray

Nodes/attributes: Apply Disconnect Component, IsElement
Using Bullet to lay out objects
by Todd Akita on AREA Japan


Nodes/attributes: Add Point, Init Particle Data, Get Element Index, Instance Shape, Simulate Bullet Rigid Bodies
Merging objects without creating a new object
by Chris_TC

ICE Ruler
by SreckoM
VRay displacement
by AT on softimage.ru
use a mix node for mixing multiple store_in_channel nodes
by Kzin

Node: Store Color in Channel, Mix 2 Colors
a way to make an ICE array unique
by Alan Fregtman
bezier patch in ICE
by Daniel Brassard

ICE Based shatter
by Mr Core

subdivide by texture
by denisVFX on softimage.ru: