Subaru “Car Parts” Commercial


the whole production was about 8 weeks long, and softimage only. it was a really crazy time. like you can see in the credits we were a rather small team, but the greatest ive worked with so far. so big up to my “geile typen” ;p

it was the first big project with arnold as render, and our new pipeline (in house project, asset and render management).

as the idea was to create worlds consisting out of car parts we were facing a lot of diffuse reflection..there is glossy all over the place. and instancing. it is incredible how fast arnold chew through all this data. our farm was rendering for 3 weeks non stop *without* any failed frames. i really doubt we could do that with mental ray

– Sebastian Kowalski

via Subaru “Car Parts” Commercial – Softimage Mailing List Archive | Google Groups.

Director’s cut

Autodesk iPad Game Attempts to Make Engineering Fun | PadGadget


via Autodesk iPad Game Attempts to Make Engineering Fun | PadGadget.

Tinkerbox is an entertaining physics app designed to spark the interest of teens and get them curious about mechanical engineering.

Tinkerbox requires players to get creative and think outside the box in order to solve a series of physics puzzles in Puzzle Mode. Players are presented with problems and must then insert parts, assemble systems, test their inventions and finally find out whether or not they were successful.

Think you’re ready to tackle something more advanced? Then get creative in Invent Mode and design your own systems. Creative something original, test your invention and then show it off to your friends.

Student Film Crafted with Autodesk Softimage Wins Visual Effects Society Award


“For LOOM, we made heavy use of ICE [the Softimage Interactive Creative Environment] to create spider webs, hair systems and deformers. We’re honored that the VES picked our film,” said co-director Ilija Brunck. “It’s simply awesome,” added co-director Jan Bitzer.

via Student Film Crafted with Autodesk Softimage Wins Visual Effects Society Award | Business Wire.

64-bit version of Taut operator


I compiled a 64-bit version of Taut for the FxNut Andy Nicholas. Download here.

Taut is a C++ modelling operator for straightening edges. It features an intelligent algorithm that searches your current selection for distinct lines, which allows multiple edges to be straightened at once. It also features three modes of operation that provide different ways of distributing the vertices along the lines.