Screenshots of the week


Wet Bunny
by Andy Moorer

Ice Topo+Kine

replacing particles instances by high res versions at render
by face

LightMap create using ColorSampler
by SI_UserNotes

Dead ICE tree after scene recovery
by druite

ICE L-Strands

Cell duplication
http://vimeo.com/52920070

Generate Strand Filled Object Node FeaturesOlder video that showed up in my RSS feed this week.
http://vimeo.com/24575360

Mia_Material_Advanced
Another older video that showed up in the Vimeo ICE Tutorials feed this week.

Screenshots of the week


Multiple uniquely textured objects – having only one shader

http://vimeo.com/52176053

Strands
Q: If I emit Strands from particles ( like rain streaks), and then spawning particles based on collisions with say a grid, the spawned particles inherit the strands, but they have this behavior where the strands are actually ahead of the actual particle from which they are supposed to trail.
A by PetrZ

Camera Sequence Tool

Face Robot Workflow – Part 7: Working with Mocap Files

Softimage Gear Advanced Character Rigging
http://vimeo.com/52018225

Softimage ICE Rigging Bone Strech

Gerstner muliwave
by SI_UserNotes