Dictionary.Info gives you a list of all members in a particular family.
ops = Application.Dictionary.Info( '',"Operators").split(',')
print len(ops)
for op in ops:
print op
For example, there are 592 operators in 2013 SP1 (and 585 in 2012 SP1).
# 592
# RaiseNurbsCrvDegree
# ExtrusionAlongAxis
# 4DVectorTo3DVectorNode
# CreatePolygon
# GetSetSumNode
# deformbyspineop2
# weighmapdeformbyspineop2
# GetDistanceBetweenNode
# MarkHardEdgeVertex
# FCurveNode
# BooleanSrfTopo
# OldGenerateSampleSetNode
# HipIcon
# WeightPainter
# DirectionToRotationNode
# PropWeightMapBySpineOp
# BaseRetargetOp
# SkeletonUpVector
# SkeletonPrefAxis
# ReferenceToStringNode
# BooleanSrfOp
# RemoveNurbsCrvKnot
# DeleteParticleOp
# MergeDisjointVerticesNode
# CenterManip
# FillHole
# SubtractNode
# BlasterOp
# NegateNode
# CrvOffset
# FourSided
# DissolveComponent
# Cap
# 3DVectorTo4DVectorNode
# GetClosestPointsNode
# FilterEdge
# SubdivideEdge
# MergePolygonNode
# AnimationMarker
# ExponentNode
# Fixed Length Operator
# AddEdge
# SrfSwap
# SrfDump
# OffsetPolygons
# ExtractPolygonsOp
# SurfaceUVControl
# Copy Shape Op
# 2DVectorNode
# GetArraySizeNode
# SortArrayNode
# UpVectorDefiner
# HairCutOp
# DetachPolygonsOp
# RotationToScalarNode
# Birail2Contours
# ToeGuide
# GetSetMedianNode
# 4x4MatrixNode
# Primitive Grid
# Primitive Circle
# Primitive Arc
# Primitive Spiral
# IntegerNode
# NurbsCrvDeletePoint
# HairScaleOp
# HSVAToColorNode
# ICETree
# HLSAToColorNode
# Primitive Cylinder
# AreParallelNode
# ManCharEyeOp
# AddNode
# VectorTo4x4MatrixNode
# CrvDeform
# ScalarNode
# HairResampleOp
# CompoundNode
# SimulationStepNode
# GetSetSizeNode
# Primitive Square
# Primitive Octahedron Operator
# 3x3MatrixNode
# SRTToMatrixNode
# MeshSubdivideWithCenter
# PrimitivePreSimulationMarker
# SrfOffset
# SpeechBlendOp
# TextToCurveListOp
# SimpleIKRetargetOp
# TextureOp
# Quadrangulate
# FrameStepNode
# 4x4MatrixToVectorNode
# ChestBone
# CopyGeo
# PopFromArrayNode
# SelectCaseNode
# ColorNode
# InvertPolygonNode
# VertexColorChangeDatatype
# MotionDerivator
# FRBulgeNode
# ExtractSubCrvOp
# BipedRigSteppingAngle
# ShapeNode
# UndefinedLocationNode
# GetClosestLocationNode
# SplitPolygon
# SetPositionNode
# FingerBladeOp
# CurrentTimeNode
# SubdividePolygon
# Surface curve adaptor
# QStretch
# 3DVectorTo4x4MatrixNode
# Primitive Disc
# MatrixToSRTNode
# RelaxUVW
# UVToLocationNode
# CrvPass
# CrvExtract
# SrfCrvShift
# ReinterpretLocationToNewGeometryNode
# CrvReparam
# TangentOp_cpp
# SubtractColorNode
# SrfFit
# PrimitiveMeshNode
# MaximumNode
# HairPopOp
# ColorToGrayscaleNode
# BooleanNode
# MoveComponent
# SCMFixer
# SubdivideLocallyNode
# MoveComponentProportional
# BlobEncodeTestNode
# PropVolume
# GetDeterminantNode
# CrvExtractSeg
# GenerateSampleSetNode
# MultiplyByScalarNode
# CollapseEdgeNode
# ScalarTo3DVectorNode
# SplitEdge
# HairMergeOp
# SquaredLengthNode
# TrigonometryNode
# SparksOp
# GetDataNode
# SpringOp
# Primitive Dodecahedron Operator
# LengthNode
# Loft
# WeldPoints
# QuaternionToAxisAndAngleNode
# SortArrayWithKeyNode
# TestBackcompNode
# RemoveFromArrayNode
# Loft
# Extrusion
# FourSided
# PolyMeshPNet
# CrvOffset
# SrfOffset
# SrfFillet
# SrfIntersect
# SrfMerge
# FillHole
# CrvFit
# CrvExtract
# Cap
# CrvProject
# CurveCreation
# CrvNet
# Birail
# CrvFillet
# CrvStitch
# CrvMerge
# CrvExtractSeg
# ExtrusionTwoProfiles
# SCMTopology
# Revolution
# BlendCrv
# BlendSrf
# CopyOp
# GetArrayProductNode
# FlexibleEnvelope
# 4x4MatrixTo3DVectorNode
# SrfSubdivision
# TangentOp2_cpp
# ModuloNode
# BooleanToIntegerNode
# ClusterSimpleShapeCombinerOp
# CollisionAvoidanceNode
# HairGenOp
# HairDynamicsOp
# 3x3MatrixToVectorNode
# CrvSnap
# TrimByProjection
# SrfStitch
# FRTugNode
# VectorTo3x3MatrixNode
# CurrentFrameNode
# SCMFixer2
# Lattice
# RevolutionAlongAxis
# FilterNode
# Bulge
# SetData
# DelaySetDataNode
# ImageCropOp
# MultiplyVectorByMatrixNode
# CrvPassByPoint
# IsSingularNode
# IntegerToBooleanNode
# SetUserDataMapValueOp
# SplitEdgeNode
# BlobDecodeTestNode
# CopyOp
# LockEnvelopeWeights
# CrvExtendTo
# SrfClean
# CrvFillet
# CrvStitchToSrf
# CrvStitch
# CrvMerge
# ExtendCrvToPoint
# Surface To Surface Curve Adaptor
# DicePolygons
# AddVertexNode
# CurveToCurvePointAdaptor
# Modify Envelope Weight Prop Op
# Skeleton Controller
# BevelComponent
# DeformBySpine
# SimulateBulletRigidBodiesNode
# RotationNode
# First Bone Roll Division
# Rotation Order
# ConstrainCurveIsopoint
# Revolution
# SrfInverse
# HairLockOp
# CurveToCurveBoundaryAdaptor
# LimitEnvelopeDeformersOp
# HairSplitOp
# GetArrayAverageNode
# SetOneDataNode
# InsertSrfKnot
# RemoveSrfKnot
# CrvProject
# BlendNode
# LogarithmNode
# SrfFillet
# EdgeDelete
# ExtrudeComponent
# AddEdgeNode
# SimulateRigidBodiesNode
# Spine Curve Operator
# GetDataAtPreviousFrameNode
# TriangulatePolygonNode
# IntegerToScalarNode
# Gator
# SCMTopology
# GetClosestPointToLineSegmentNode
# First Bone Roll Division
# MergeTopoArrayNode
# ExtrudePolygonIslandNode
# IsOnGeometryNode
# ScalarToRotationNode
# ExclusiveOrNode
# DeleteComponent
# ResizeArrayNode
# DeletePointNode
# GetAngleBetweenNode
# SteppingAngle30Op
# SymmetryMap
# FlexibleEnvelopeAutoAssign
# PropWeightMapBySpineOp
# Snip
# EditPolygon
# GroupGeometryNode
# CreateTopoNode
# NurbsToMesh
# Shear
# GradientNode
# HyperFlowOp
# CameraTxt
# PolyUVContourStretchingOnTopOp
# BlendCrv
# CustomOperator
# ColorToHLSANode
# QuaternionToRotationNode
# FRLiftNode
# SplineGenOp
# PolygonReduction
# ImageSourceOp
# AddPolygonNode
# IfNode
# SimulationMarker
# ScalarTo2DVectorNode
# GetMinimumInSetNode
# InsertInArrayNode
# LinearInterpolateNode
# ArcTan2Node
# StringFilePathNode
# SnapFace
# HairPuffOp
# PrimToNonLocalMatCls
# GetElementIndicesNode
# SetClusterPropSizeOp
# RepeatNode
# DisconnectComponentNode
# ParTypeClsGenOp
# FindInArrayNode
# Fold
# OldGetGeometrySampleNode
# PushOnArrayNode
# Birail
# TextureOp
# SurfacePQ
# Cluster
# MotionIntegrator
# PassThroughNode
# Multiply Rotation Operator
# Spring
# Collapse
# QuaternionNode
# BridgePolygon
# HairUnlockOp
# SymmetrizePolygon
# FlipUVW
# SetUVPropPinInfoOp
# ImageFXOp
# GetSetOrNode
# TurbulenceNode
# RGBAToColorNode
# ClonePointNode
# GetSetAndNode
# RotationToEulerNode
# SimMotionDerivOp
# CompareNode
# PointIndexToLocation
# MergeTopoNode
# MapCompOp2
# DisconnectComponent
# BlendTransformNode
# Copy Shape Op
# GetGeometrySampleNode
# MatchUVW
# NXDynamicsOp
# FlowFieldRenderOp
# Push
# SoftBodyOp
# RaycastNode
# FlexibleEnvelopeAutoAssign
# OldNurbsCrvDeletePoint
# SlicePolygons
# VertexColorPainter
# PolyMeshPNet
# BuildArrayFromConstantNode
# AbsoluteValueNode
# Cls Shape Combiner Op
# ModelingMarker
# CrvInverse
# SrfShift
# CrvShift
# OffsetComponents
# ExtractEdgeLoopOp
# TurnEdgeOp
# Fore Arm Roll Division
# LogValuesNode
# AddPointNode
# IDToLocation
# ExtrudeComponentAxis
# SetEdgeCreaseValueOp
# GetSetAverageNode
# Primitive Tetrahedron Operator
# SrfOpenClose
# MixerOp
# CloneTopoNode
# Bend
# Taper
# ReserveArrayNode
# Surface To Boundary Curve Adaptor
# NormalizeNode
# Fracture
# Primitive Text
# InvertNode
# RotationToQuaternionNode
# InitializeNode
# SlicePolygonNode
# PrimitivePostSimulationMarker
# DeletePolygonNode
# ClothOp
# ShapeJitter
# DotProductNode
# SrfPass
# MapAdaptOp
# Spin
# SplineDynamicsOp
# Primitive Icosahedron Operator
# Primitive Sphere
# Extrusion
# DivideByScalarNode
# FilterPolygon
# OLD Cache On File --REPLACEME
# TestNode
# InvertPolygon
# Primitive Cone
# Primitive Cube
# QuaternionToScalarNode
# CacheDataNode
# PrimaryShapeMarker
# MeshMerge
# ICETreeComment
# 3DVectorNode
# PaintWeight
# WeightMap
# SrfMerge
# AddPointToMiddleOfCurve
# GetArrayMaximumNode
# Connector_Head
# DieNode
# DogLeg
# CombineLogicNode
# 4DVectorNode
# CrvClean
# CrvOpenClose
# PostSimulationMarker
# Smooth
# WeldEdges
# CrossProductNode
# Spine PointAt Operator
# SrfIntersect
# ShrinkWrap
# QuadrupedGuideOp
# WMCnxOp
# DeformHairAdaptor
# Revolution
# Extrusion
# ProjectVectorNode
# SrfDeform
# TransposeNode
# Connector_L
# InsertNurbsCrvKnot
# BlowUpOp
# ClusterCenter
# NotNode
# CurveKnotAlignTangent
# CurveListToMesh
# AddColorNode
# ScalarTo4DVectorNode
# CrvFit
# MapCompOp
# SrfCrvInverse
# Softimage
# FacialSoftTissueOp
# GetArraySubIndicesNode
# EvolveOp
# HairClumpOp
# HairAttenuateOp
# BlendSrf
# ScriptedOpHost
# AddParticleOp
# QuaternionToEulerNode
# Heal
# MinimumNode
# MeshSubdivide
# SrfReparam
# FRSkullUVsToPtLocsNode
# CustomNode
# Proportional
# Connector_T
# PointInVolumeNode
# ArePerpendicularNode
# RotateVectorNode
# BBoxCns
# ColorToRGBANode
# PolyUVContourStretchingOp
# SpinEdge
# CompoundNode
# Connector_Box
# LocalTextureOp
# GetClosestPointToLineNode
# PropertyXferOp
# 3DVectorToScalarNode
# StringFilePathSequenceNode
# ScalarToQuaternionNode
# HairCombOp
# PrimitiveSimulationMarker
# BasicCollideNode
# ExecuteNode
# CurveCreation
# SecondaryShapeMarker
# CrvNet
# SetInArrayNode
# MultiplyColorByScalarNode
# PropWeightMapBySpineOp
# ClsKeyWeightMapOp
# EulerToQuaternionNode
# QuatSpineOp
# WhileNode
# Weight Maps Mixer Op
# GetActionSourceAtFrameNode
# Noise
# Wave
# BallisticSim
# VertexColor
# Cage Deform Auto Assign
# CycleUVW
# Proportional
# GetArraySumNode
# InstanceShapeNode
# DynamicsOp
# EdgeAdd
# FlowFieldOp
# BuildArrayNode
# PolyUVPackingOp
# ExtrudeComponentNormal
# SelectInArrayNode
# RescaleNode
# CacheOnFileNode
# RotationToAxisAndAngleNode
# DeleteVertexNode
# ColorToHSVANode
# AddToClsOp
# Twist
# IslandHealUVWOp
# SimulateParticlesNode
# MultiplyNode
# AxisAndAngleToQuaternionNode
# HealUVW
# 2DVectorToScalarNode
# FirstValidNode
# SwitchContextNode
# TangentOp2_cpp
# StringNode
# GetArrayMinimumNode
# ClusterToObj
# RoundNode
# GetMaximumInSetNode
# Primitive Torus
# HairRotateOp
# FilterPoints
# FRSkinNode
# RandomValueNode
# CrvDump
# DeleteTrim
# PolygonAdd
# ClampNode
# Randomize
# CageDeform
# MeshLocalSubdivision
#
# MeshSrfDeletePoint
# TopoTransformNode
# CopyUVW
# SquareRootNode
# HairShatterOp
# SetNurbsCrvKnotMultiplicity
# HairRecombOp
# AxisAndAngleToRotationNode
# EulerToRotationNode
# BuildArrayFromSetNode
# ColorToBrightnessNode
# BlendColorNode
# 4DVectorToScalarNode
# QuaternionInterpolateNode
# syCollidePla
# syZipper
# POXSI
# syWind
# syProperties
# syCollide
# syMimic
# syCache
# syVolume
# syTurbulence
# sySpring
# syPin
# sySelfCollide
# syPropertiesFlesh
# syGravity
# syDamp
# syCloth
# syPropertiesSkin
# syNail
# syAir
# syCollideSph