DataRepository.GetCount versus FindObjects


Here’s a snippet that will go through a bunch of CLSIDs, find out how many objects with each CLSID are in the DataRepository (the internal object database), and how many objects with each CLSID can be found with FindObjects.

What’s a bit surprising is the difference in the two numbers. For example, in a blank new scene, there are 19 PoseCompensatorOps in the DataRepository, but FindObjects gets just four.

The idea behind doing this was that it might be helpful to troubleshoot problem scenes (eg something really weird might show up in a problem scene).

iObjTotal = 0

for x in CLSIDs:
	s = ""
	o = None
	iObjCurrent = XSIUtils.DataRepository.GetCount( x )
	iObjTotal = iObjTotal + iObjCurrent

	if iObjCurrent > 0:
		print "%i instances of CLSID %s" % ( iObjCurrent, x )
		o = Application.FindObjects( "", x )
		for i in range(o.Count):
			s += "   %s (%s)\n" % ( o(i), Application.ClassName( o(i) ) )
			
	print s
	
print iObjTotal

Here’s a full-fledged script .

And here’s the output for all the CLSIDs from the Softimage ComServerLocations registry entry (for a new scene in Softimage 2014 SP2, with Arnold installed…76 ArnoldRenderOptions properties, really? 🙂

# 1 instances of CLSID {0091ED92-CF66-4779-BE32-D51584138ECA}
#    Scene.Environments (ProjectItem)
# 6 instances of CLSID {00CB04DA-C252-11D0-A586-00A0C91412DE}
#    light.light.Associated Models (Group)
# 1 instances of CLSID {03356066-FB65-413E-AB28-D53B02C67048}
#    preferences.FaceRobot (Property)
# 7 instances of CLSID {0496EAB0-0ECF-11D1-ABF1-00A02485CECB}
#    Scene_Root (Model)
# 1 instances of CLSID {052601ED-0C90-4974-936D-F3761F963200}
#    preferences.scripting (Property)
# 27 instances of CLSID {07A92499-74B5-11D2-B33F-00105A1F4A37}
#    Views.ViewB.TopCamera.camdisp (Property)
#    Views.ViewA.UserCamera.camdisp (Property)
#    Views.ViewA.TopCamera.camdisp (Property)
#    Views.ViewA.FrontCamera.camdisp (Property)
#    Views.ViewA.RightCamera.camdisp (Property)
#    Camera.camdisp (Property)
#    Views.ViewA.SpotCamera.camdisp (Property)
#    Views.ViewA.SequencerCamera.camdisp (Property)
#    Views.ViewC.SpotCamera.camdisp (Property)
#    Views.ViewB.UserCamera.camdisp (Property)
#    Views.ViewB.FrontCamera.camdisp (Property)
#    Views.ViewB.RightCamera.camdisp (Property)
#    Views.ViewB.SpotCamera.camdisp (Property)
#    Views.ViewB.SequencerCamera.camdisp (Property)
#    Views.ViewC.UserCamera.camdisp (Property)
#    Views.ViewC.TopCamera.camdisp (Property)
#    Views.ViewC.FrontCamera.camdisp (Property)
#    Views.ViewC.RightCamera.camdisp (Property)
#    Views.ViewC.SequencerCamera.camdisp (Property)
#    Views.ViewD.UserCamera.camdisp (Property)
#    Views.ViewD.TopCamera.camdisp (Property)
#    Views.ViewD.FrontCamera.camdisp (Property)
#    Views.ViewD.RightCamera.camdisp (Property)
#    Views.ViewD.SpotCamera.camdisp (Property)
#    Views.ViewD.SequencerCamera.camdisp (Property)
# 1 instances of CLSID {09410AC8-71E7-11D3-B49F-00A0244EEB76}
#    TransientObjectContainer (CollectionItemLegacy)
# 1 instances of CLSID {0A4A1F03-AF67-4425-A83C-AC671EB4D9C9}
#    preferences.explorer (Property)
# 1 instances of CLSID {0B211A42-E71D-4E4F-B8EC-F684C996212B}
#    preferences.scene_search (Property)
# 6 instances of CLSID {0D29533C-B095-48F8-88B9-BDF8419453E7}
# 27 instances of CLSID {1152E9B1-545E-11D0-8466-00A024C7919C}
#    Views.ViewB.TopCamera.camera (Primitive)
#    Views.ViewC.TopCamera.camera (Primitive)
#    Views.ViewD.FrontCamera.camera (Primitive)
#    Views.ViewA.SpotCamera.camera (Primitive)
#    Views.ViewB.RightCamera.camera (Primitive)
#    Views.ViewA.SequencerCamera.camera (Primitive)
#    Views.ViewC.SpotCamera.camera (Primitive)
#    Views.ViewD.UserCamera.camera (Primitive)
#    Views.ViewD.SequencerCamera.camera (Primitive)
#    Camera.camera (Primitive)
#    Views.ViewA.RightCamera.camera (Primitive)
#    Views.ViewA.TopCamera.camera (Primitive)
#    Views.ViewC.SequencerCamera.camera (Primitive)
#    Views.ViewA.UserCamera.camera (Primitive)
#    Views.ViewB.SpotCamera.camera (Primitive)
#    Views.ViewA.FrontCamera.camera (Primitive)
#    Views.ViewB.UserCamera.camera (Primitive)
#    Views.ViewD.RightCamera.camera (Primitive)
#    Views.ViewB.FrontCamera.camera (Primitive)
#    Views.ViewC.FrontCamera.camera (Primitive)
#    Views.ViewB.SequencerCamera.camera (Primitive)
#    Views.ViewC.UserCamera.camera (Primitive)
#    Views.ViewD.TopCamera.camera (Primitive)
#    Views.ViewC.RightCamera.camera (Primitive)
#    Views.ViewD.SpotCamera.camera (Primitive)
# 1 instances of CLSID {11A264FD-B6D1-4CFC-82D3-C7E3A6ADE264}
#    preferences.simulation (Property)
# 29 instances of CLSID {11EBE301-A20C-11D0-8478-00A024C7919C}
#    Camera.visibility (Property)
#    Views.ViewC.SpotCamera.visibility (Property)
#    Camera_Interest.visibility (Property)
#    Camera_Root.visibility (Property)
#    light.visibility (Property)
#    Views.ViewD.SpotCamera.visibility (Property)
#    Views.ViewB.SpotCamera.visibility (Property)
#    Views.ViewA.SpotCamera.visibility (Property)
# 5 instances of CLSID {1265D911-AFA3-41F5-9AEA-7890A10A2812}
#    Views.ViewD.RenderRegion.mentalray (Property)
#    Passes.mentalray (Property)
#    Views.ViewC.RenderRegion.mentalray (Property)
#    Views.ViewB.RenderRegion.mentalray (Property)
#    Views.ViewA.RenderRegion.mentalray (Property)
# 10 instances of CLSID {12F18B50-D380-11D0-9225-08003629EA02}
# 1 instances of CLSID {145520D3-4E75-4539-863F-A60DB27CEE25}
#    preferences.General (Property)
# 7 instances of CLSID {16681C01-C066-11D2-A95B-00A024190119}
# 1 instances of CLSID {1A66378B-490A-4D5E-904B-28631EA027C9}
#    Scene.Passes (PassContainer)
# 1 instances of CLSID {2194FFE3-A0B2-4CAB-A3E8-FC8EDC9F159A}
# 1 instances of CLSID {25571B24-CB95-11D2-88C8-00A024EE6238}
#    PlayControl (Property)
# 1 instances of CLSID {288D850F-3056-4DFB-877A-30F0BAA6E1DE}
#    ReadAnimation (Property)
# 1 instances of CLSID {28DEC312-62B3-11D1-B79B-00A0243E3694}
# 2 instances of CLSID {293AFC8C-CEA7-4D05-8ED5-9E45E7CA619D}
#    preferences.SymmetryProperties (Property)
#    SymmetryProperties (Property)
# 1 instances of CLSID {2A9FFC70-5BA0-11D1-9987-00A0243F0E60}
#    preferences.duplicate (Property)
# 1 instances of CLSID {2F37DA65-86DF-48B4-911A-4819A374A5C5}
#     (CollectionItemLegacy)
# 4 instances of CLSID {2FABFBE6-679E-46C6-BF2E-B8AE4F383D8C}
#    Views.ViewC.RenderRegion (Property)
#    Views.ViewD.RenderRegion (Property)
#    Views.ViewA.RenderRegion (Property)
#    Views.ViewB.RenderRegion (Property)
# 1 instances of CLSID {311236AA-6D18-4198-8DD7-BD6E8B7D7525}
#    preferences.time (Property)
# 1 instances of CLSID {342FB217-15CC-4C38-AE4D-4240C0E900B1}
#    preferences.Camera (Property)
# 126 instances of CLSID {38506572-DD46-40E0-9A6A-708546381D04}
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Passes.Default_Pass.Main (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
#    Framebuffer (Framebuffer)
# 5 instances of CLSID {389E27DD-5FB0-11D2-B11C-00A0C906811E}
# 1 instances of CLSID {394EA0E9-78A1-4B48-A09F-A0F81A68AE5B}
#    preferences (Property)
# 1 instances of CLSID {3D17F684-7DBB-44A2-B4FF-3A40B29CCB02}
#    preferences.objectview (Property)
# 1 instances of CLSID {3DCC9BFD-16F7-4C45-94B4-3CD2228B2C5C}
#    preferences.preset_manager (Property)
# 1 instances of CLSID {3F48C534-0301-11D2-85A3-00C04F8EDF15}
#    BrushProperties (CollectionItemLegacy)
# 9 instances of CLSID {400CCE36-4400-11D0-BDDD-00A0241981E2}
#    Scene Defaults.polymsh (Primitive)
# 6 instances of CLSID {453C2160-61E1-11D1-AE8D-00A0244EEB76}
#    light.light.Associated Models.Selective Light (CollectionItemLegacy)
# 1 instances of CLSID {455D7C9B-F73E-4394-AB88-895AC9237ADF}
#    Passes.RenderOptions (SceneRenderProperty)
# 11 instances of CLSID {45BAD6C1-E075-11D1-999B-00A0243F0E60}
#    Scene_Root.geomapprox (Property)
# 1 instances of CLSID {46F7B210-C532-11D2-B924-00A024C78EE3}
#    application (CollectionItemLegacy)
# 1 instances of CLSID {479F2E10-3900-11D1-B0B3-00A024C79287}
#    Layers.Layer_Default (Layer)
# 10 instances of CLSID {4C4F7500-51EF-11D0-854E-00A02417D029}
#    __SHADERBALL_MATERIAL_LIBRARY__.Grid_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Apple_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Scene_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Stem_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Cloud_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Light_Material1 (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Dark_Material1 (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Squares_Material (Material)
#    __SHADERBALL_MATERIAL_LIBRARY__.Lines_Material1 (Material)
#    Sources.Materials.DefaultLib.Scene_Material (Material)
# 1 instances of CLSID {50B4532C-7316-4708-A15A-3A63E542E8CC}
#    preferences.render_tree (Property)
# 50 instances of CLSID {51BF4F41-6777-11D1-BE9F-00A024EE478D}
#    Views.ViewB.TopCamera (Camera)
#    Views.ViewC.SpotCamera (Camera)
#    Views.ViewC.UserCamera (Camera)
#    Views.ViewA.SpotCamera (Camera)
#    Views.ViewD.FrontCamera (Camera)
#    Camera_Interest (Null)
#    Views.ViewB.RightCamera (Camera)
#    Scene_Root (Model)
#    Views.ViewA.SequencerCamera (Camera)
#    Views.ViewA.FrontCamera (Camera)
#    Views.ViewC.RightCamera (Camera)
#    Views.ViewD.RightCamera (Camera)
#    Views.ViewB.FrontCamera (Camera)
#    Views.ViewA.RightCamera (Camera)
#    Views.ViewA.UserCamera (Camera)
#    Views.ViewA.TopCamera (Camera)
#    Views.ViewB.UserCamera (Camera)
#    Views.ViewB.SpotCamera (Camera)
#    Views.ViewB.SequencerCamera (Camera)
#    Views.ViewC.TopCamera (Camera)
#    Views.ViewC.FrontCamera (Camera)
#    Views.ViewC.SequencerCamera (Camera)
#    Views.ViewD.SpotCamera (Camera)
#    Views.ViewD.UserCamera (Camera)
#    Views.ViewD.TopCamera (Camera)
#    Views.ViewD.SequencerCamera (Camera)
#    Camera_Root (CameraRig)
#    Camera (Camera)
#    light (Light)
# 1 instances of CLSID {551C2B18-98F4-4553-A3DE-F20C24B39823}
#    preferences.xsi_explorer (Property)
# 1 instances of CLSID {5E4BD436-737B-4AD3-8E32-D7F9BB7B2573}
#    preferences.data_management (Property)
# 43 instances of CLSID {5FC0CCAE-3DC8-11D0-9449-00AA006D3165}
#    Views.ViewA.SpotCamera (Camera)
#    Views.ViewD.TopCamera (Camera)
#    Views.ViewA.SequencerCamera (Camera)
#    Views.ViewC.RightCamera (Camera)
#    Views.ViewD.UserCamera (Camera)
#    Views.ViewB.SequencerCamera (Camera)
#    Views.ViewA.UserCamera (Camera)
#    Views.ViewA.TopCamera (Camera)
#    Views.ViewB.RightCamera (Camera)
#    Views.ViewA.FrontCamera (Camera)
#    Views.ViewB.SpotCamera (Camera)
#    Views.ViewA.RightCamera (Camera)
#    Views.ViewB.UserCamera (Camera)
#    Views.ViewB.TopCamera (Camera)
#    Views.ViewC.SpotCamera (Camera)
#    Views.ViewD.SpotCamera (Camera)
#    Views.ViewB.FrontCamera (Camera)
#    Views.ViewD.RightCamera (Camera)
#    Views.ViewC.UserCamera (Camera)
#    Views.ViewC.TopCamera (Camera)
#    Views.ViewC.FrontCamera (Camera)
#    Views.ViewC.SequencerCamera (Camera)
#    Views.ViewD.FrontCamera (Camera)
#    Views.ViewD.SequencerCamera (Camera)
#    Camera_Root (CameraRig)
#    Camera (Camera)
#    Camera_Interest (Null)
#    light (Light)
# 11 instances of CLSID {600E50F1-52FC-11D2-A924-00A024190119}
# 3 instances of CLSID {600E50F2-52FC-11D2-A924-00A024190119}
# 9 instances of CLSID {60F7ADA0-7E12-11D0-9960-00A0243F0E60}
#    cls (CollectionItemLegacy)
# 2 instances of CLSID {61782E14-9177-412E-BF9B-2B44B9A668DD}
#    library_source (MaterialLibrary)
#    Sources.Materials.DefaultLib (MaterialLibrary)
# 1 instances of CLSID {62362303-A6D4-4658-9651-905C1ADB056F}
#    preferences.TweakNormals (Property)
# 1 instances of CLSID {639AD931-3896-11D3-97AC-00A0243E3463}
#    Camera.kine.global.IndpCns_E (CollectionItem)
# 13 instances of CLSID {6495C5C1-FD18-474E-9703-AEA66631F7A7}
#    __SHADERBALL_MATERIAL_LIBRARY__.Squares_Material.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Stem_Material.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Light_Material1.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Scene_Material.Phong (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Dark_Material1.Lambert (Shader)
#    __SHADERBALL_MATERIAL_LIBRARY__.Lines_Material1.Lambert (Shader)
#    Sources.Materials.DefaultLib.Scene_Material.Phong (Shader)
#    light.light.arnold_distant_light (Shader)
# 1 instances of CLSID {64E231F5-5A70-4012-B351-4046650227EA}
#    preferences.fcurve_editor (Property)
# 2 instances of CLSID {6630D811-0699-11D1-B723-00AA0068BF56}
# 27 instances of CLSID {675F9E0C-6851-11D2-B335-00105A1F4A37}
#    Views.ViewA.SpotCamera.camvis (Property)
#    Views.ViewD.FrontCamera.camvis (Property)
#    Views.ViewC.TopCamera.camvis (Property)
#    Views.ViewD.TopCamera.camvis (Property)
#    Views.ViewA.UserCamera.camvis (Property)
#    Views.ViewA.TopCamera.camvis (Property)
#    Views.ViewA.FrontCamera.camvis (Property)
#    Views.ViewB.FrontCamera.camvis (Property)
#    Views.ViewA.RightCamera.camvis (Property)
#    Views.ViewA.SequencerCamera.camvis (Property)
#    Views.ViewB.UserCamera.camvis (Property)
#    Views.ViewB.TopCamera.camvis (Property)
#    Views.ViewB.RightCamera.camvis (Property)
#    Views.ViewB.SpotCamera.camvis (Property)
#    Views.ViewB.SequencerCamera.camvis (Property)
#    Views.ViewC.UserCamera.camvis (Property)
#    Views.ViewC.FrontCamera.camvis (Property)
#    Views.ViewC.RightCamera.camvis (Property)
#    Views.ViewC.SequencerCamera.camvis (Property)
#    Views.ViewC.SpotCamera.camvis (Property)
#    Views.ViewD.UserCamera.camvis (Property)
#    Views.ViewD.RightCamera.camvis (Property)
#    Views.ViewD.SpotCamera.camvis (Property)
#    Views.ViewD.SequencerCamera.camvis (Property)
#    Camera.camvis (Property)
# 1 instances of CLSID {68520F4D-333E-44F0-B76D-0E9527F47497}
#    preferences.dopesheet (Property)
# 1 instances of CLSID {6A4AA345-4253-11D0-B148-00A02485CECB}
#    Scene (Scene)
# 1 instances of CLSID {6B00918D-D1F8-44B6-B6A1-5608971A2B84}
#    preferences.MaterialManager (Property)
# 1 instances of CLSID {6B2F8E3E-3BE3-45A3-9187-094616A04ACC}
#    preferences.SnapProperties (Property)
# 27 instances of CLSID {6B3772E6-27C1-11D3-A280-08003658D403}
#    Views.ViewD.FrontCamera.rotoscope (Property)
#    Views.ViewB.RightCamera.rotoscope (Property)
#    Views.ViewD.TopCamera.rotoscope (Property)
#    Views.ViewA.TopCamera.rotoscope (Property)
#    Views.ViewA.UserCamera.rotoscope (Property)
#    Views.ViewA.FrontCamera.rotoscope (Property)
#    Views.ViewA.RightCamera.rotoscope (Property)
#    Views.ViewA.SpotCamera.rotoscope (Property)
#    Views.ViewA.SequencerCamera.rotoscope (Property)
#    Views.ViewB.UserCamera.rotoscope (Property)
#    Views.ViewB.TopCamera.rotoscope (Property)
#    Views.ViewB.FrontCamera.rotoscope (Property)
#    Views.ViewB.SpotCamera.rotoscope (Property)
#    Views.ViewB.SequencerCamera.rotoscope (Property)
#    Views.ViewC.UserCamera.rotoscope (Property)
#    Views.ViewC.TopCamera.rotoscope (Property)
#    Views.ViewC.FrontCamera.rotoscope (Property)
#    Views.ViewC.RightCamera.rotoscope (Property)
#    Views.ViewC.SpotCamera.rotoscope (Property)
#    Views.ViewC.SequencerCamera.rotoscope (Property)
#    Views.ViewD.UserCamera.rotoscope (Property)
#    Views.ViewD.RightCamera.rotoscope (Property)
#    Views.ViewD.SpotCamera.rotoscope (Property)
#    Views.ViewD.SequencerCamera.rotoscope (Property)
#    Camera.rotoscope (Property)
# 1 instances of CLSID {6D81DA53-61DF-11D1-83C1-00A0243E268D}
#    ViewportCapture (CollectionItemLegacy)
# 24 instances of CLSID {72936430-9B0C-4167-8CA7-C30FC2188BB9}
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewB.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
#    Views.ViewC.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
#    Views.ViewA.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewC.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewD.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewB.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewA.SequencerCamera.kine.global.XSISequencerCameraKineOp (CustomOperator)
#    Views.ViewD.SequencerCamera.camera.XSISequencerCameraPrimOp (CustomOperator)
# 1 instances of CLSID {74895A03-F74D-11D0-96C5-00A024191BAC}
#    DeviceManager (DeviceCollection)
# 76 instances of CLSID {76332571-D242-11D0-B69C-00AA003B3EA6}
#    preferences.Cg_Display (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    preferences.ICEOperators (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Passes.Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    preferences.Arnold Render (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Views.ViewC.RenderRegion.Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Arnold_Render_Options (CustomProperty)
#    Views.ViewD.RenderRegion.Arnold_Render_Options (CustomProperty)
#    Views.ViewB.RenderRegion.Arnold_Render_Options (CustomProperty)
#    Views.ViewA.RenderRegion.Arnold_Render_Options (CustomProperty)
# 1 instances of CLSID {76AA7786-F7E2-4BB6-9FC3-D56ED34EDF68}
#    preferences.MaterialPanel (Property)
# 19 instances of CLSID {77F74C81-7010-11D1-96F5-00A0243E3463}
#    Camera_Root.kine.local (KinematicState)
#    Camera.kine.local (KinematicState)
#    Camera_Interest.kine.local (KinematicState)
#    light.kine.local (KinematicState)
# 1 instances of CLSID {7954E245-8EF2-48AB-A07D-8DEEFDD9FF23}
#    preferences.netview (Property)
# 1 instances of CLSID {79EEBE8E-0ABA-4240-A033-6B02858250D9}
#    PaintTool (CollectionItemLegacy)
# 1 instances of CLSID {7A1BB9D6-58A3-49D6-84BA-39429EDAD489}
#    Passes.Default_Pass.Background_Lights_Partition (Partition)
# 66 instances of CLSID {7ABF1486-448D-11D0-BE37-00A024EE478D}
#    Camera_Root.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.SequencerCamera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.UserCamera.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.SpotCamera.kine.global (KinematicState)
#    Views.ViewA.SequencerCamera.kine.global (KinematicState)
#    Views.ViewD.RightCamera.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewC.FrontCamera.kine.global (KinematicState)
#    Views.ViewA.FrontCamera.kine.global (KinematicState)
#    Camera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewB.SpotCamera.kine.global (KinematicState)
#    global (KinematicState)
#    Views.ViewD.UserCamera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewA.RightCamera.kine.global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    global (KinematicState)
#    Views.ViewB.FrontCamera.kine.global (KinematicState)
#    Views.ViewD.SpotCamera.kine.global (KinematicState)
#    Views.ViewB.SequencerCamera.kine.global (KinematicState)
#    Views.ViewB.TopCamera.kine.global (KinematicState)
#    Views.ViewB.RightCamera.kine.global (KinematicState)
#    Views.ViewD.FrontCamera.kine.global (KinematicState)
#    Views.ViewD.SequencerCamera.kine.global (KinematicState)
#    Views.ViewA.SpotCamera.kine.global (KinematicState)
#    Scene_Root.kine.global (KinematicState)
#    Views.ViewA.UserCamera.kine.global (KinematicState)
#    Views.ViewA.TopCamera.kine.global (KinematicState)
#    light.kine.global (KinematicState)
#    Views.ViewB.UserCamera.kine.global (KinematicState)
#    Views.ViewC.TopCamera.kine.global (KinematicState)
#    Views.ViewC.RightCamera.kine.global (KinematicState)
#    Views.ViewD.TopCamera.kine.global (KinematicState)
#    Camera_Interest.kine.global (KinematicState)
# 4 instances of CLSID {80183202-4F8A-11D0-9BAE-00AA0068BF56}
#     (CollectionItemLegacy)
#     (CollectionItemLegacy)
#     (CollectionItemLegacy)
#     (CollectionItemLegacy)
# 1 instances of CLSID {80D1207E-1C0D-4DEF-AF30-387384DCA4BA}
#    preferences.Compositing (Property)
# 1 instances of CLSID {82443034-51B1-11D0-85AE-080036E93203}
#    Passes.Default_Pass.RenderOptions (CollectionItemLegacy)
# 1 instances of CLSID {82443035-51B1-11D0-85AE-080036E93203}
#    ViewRenderOptions (CollectionItemLegacy)
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#    Context (CollectionItemLegacy)
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# 1 instances of CLSID {8C4CE8C0-4884-11D5-897C-00D0B71DA41F}
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#    Camera_Root.kine.local.PoseCompensatorOp (CollectionItem)
#    Camera.kine.local.PoseCompensatorOp (CollectionItem)
#    Camera_Interest.kine.local.PoseCompensatorOp (CollectionItem)
#    light.kine.local.PoseCompensatorOp (CollectionItem)
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# 1 instances of CLSID {997E1E42-7DC9-43A3-8B78-2B8352382703}
#    preferences.plugin_manager (Property)
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#    RefPlanes.XY (Property)
#    RefPlanes.XZ (Property)
#    RefPlanes.View (Property)
#    RefPlanes.Transform (Property)
#    RefPlanes.YZ (Property)
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#    Camera.kine.local.ParentPoseAndPoseCns_D (CollectionItem)
#    Camera_Interest.kine.local.ParentPoseAndPoseCns_D (CollectionItem)
#    light.kine.local.ParentPoseAndPoseCns_D (CollectionItem)
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#    preferences.Select (Property)
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#    preferences.modeling (Property)
# 2 instances of CLSID {C27897E0-1B97-11D4-AE61-00A0C96E63E1}
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#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Views.ViewA.RenderRegion.HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Views.ViewD.RenderRegion.HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Passes.HardwareRenderer (Property)
#    Views.ViewC.RenderRegion.HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    HardwareRenderer (Property)
#    Views.ViewB.RenderRegion.HardwareRenderer (Property)
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#    preferences.icetree (Property)
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#    preferences.Tweak (Property)
# 4 instances of CLSID {CCACF571-B1B8-11D3-9E9B-009027BC38DD}
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# 1 instances of CLSID {CE38DE41-5C05-11D4-B4A2-00D0B71903E4}
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#    Views.ViewB.TopCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewD.SpotCamera.kine (Kinematics)
#    Views.ViewA.SequencerCamera.kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewB.FrontCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewA.SpotCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewC.RightCamera.kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewC.FrontCamera.kine (Kinematics)
#    kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewD.TopCamera.kine (Kinematics)
#    kine (Kinematics)
#    Views.ViewB.SpotCamera.kine (Kinematics)
#    Views.ViewD.SequencerCamera.kine (Kinematics)
#    Views.ViewD.FrontCamera.kine (Kinematics)
#    Views.ViewB.SequencerCamera.kine (Kinematics)
#    Views.ViewA.FrontCamera.kine (Kinematics)
#    Views.ViewC.SequencerCamera.kine (Kinematics)
#    Scene_Root.kine (Kinematics)
#    Views.ViewB.RightCamera.kine (Kinematics)
#    Views.ViewA.UserCamera.kine (Kinematics)
#    Views.ViewC.UserCamera.kine (Kinematics)
#    Views.ViewA.TopCamera.kine (Kinematics)
#    Views.ViewB.UserCamera.kine (Kinematics)
#    Views.ViewC.TopCamera.kine (Kinematics)
#    Views.ViewC.SpotCamera.kine (Kinematics)
#    Views.ViewD.RightCamera.kine (Kinematics)
#    Camera_Root.kine (Kinematics)
#    Camera.kine (Kinematics)
#    Camera_Interest.kine (Kinematics)
#    light.kine (Kinematics)
# 1 instances of CLSID {D7D93C1D-902E-444E-99DD-C6A3D08627C2}
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#    Camera_Root.kine.global.ParentPoseCns_E (CollectionItem)
#    Camera.kine.global.ParentPoseCns_E (CollectionItem)
#    light.kine.global.ParentPoseCns_E (CollectionItem)
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# 1034

Friday Flashback #142


Thanks to Emilio for suggesting this topic for a flashback.

MODMEN

Start_menu

Before Softimage started shipping with Phoenix Tools ParticleSuite in 1999, SOFTIMAGE 3D had its own standalone particle system. If you wanted your particles in a SOFTIMAGE 3D scene, you had to follow this procedure:

  • Render the SOFTIMAGE 3D scene within SOFTIMAGE 3D, using the SOFTIMAGE renderer with the Render Z Channel option selected in the Render Setup dialogue box.
  • Load the SOFTIMAGE 3D rendered images into the Particle renderer as background images.
  • Render the particle animation. Then composite the particle animation using the depth information from the z-channel of the SOFTIMAGE 3D rendered images to create seamless three-dimensional
    animation with a particle effect.

Here’s an overview of the SOFTIMAGE|PARTICLE interface (from the Particle User Guide) and a few screenshots of the viewport.
Particle_interface

3DAREADX

GRAVITY2

LCLELEC2

Using environment variables in .wkg files


I couldn’t find this in the docs anywhere, but I did find it mentioned in some old emails. You can use environment variables in the .wkg file, like this:

$SITOA_WKG_PATH
$MOOTZOID_WKG_PATH

or this:

${SITOA_WKG_PATH}
${MOOTZOID_WKG_PATH}

Either syntax worked for me when I tried it.

There does seem to be some weirdness with loading workgroup shaders this way, but that’s still under investigation.

Scripting – Creating an empty polygon mesh


There’s several ways to create an empty polygon mesh with the Object Model.

from sipyutils import si			# win32com.client.Dispatch('XSI.Application')
from sipyutils import log		# LogMessage
from sipyutils import C			# win32com.client.constants

si = si()
o = si.Selection(0)

if o.IsClassOf( C.siX3DObjectID ):
	o.AddPolygonMesh()
	o.AddPrimitive( "EmptyPolygonMesh"  )
	o.AddGeometry( "EmptyPolygonMesh" )

AddPolygonMesh() courtesy of Vladimir

Some pricing info from the Autodesk Store


Note: Autodesk store prices are always for Standalone licenses. Network licenses are usually about $750 USD more. Also, when comparing Subscription, make sure you are comparing the same levels of Subscription.

Softimage versus Maya. Softimage is cheaper, but if you go for Subscription, it always includes Advanced Support (which costs extra). The store offers only the slightly cheaper Basic Support for Maya Subscription (but you can buy Advanced Support for Maya).
autodesk_store_soft_maya

Suite pricing. For the Ultimate Suite, you have to take Advanced Support.
autodesk_store_suites

Current Softimage upgrade promotion:
autodesk_store_soft_upgrade