Copying tangent data in a crowd


Here’s a video walkthrough that shows how to get tangent data on the source actor and copy it to the actor copies. It’s basically a two-step process: first, copy the tangent data to a custom attribute on the mesh proxy, and the copy the attribute from the proxy to the actor copies. That’s basically what CrowdFX does for you for the default Texture_Projection.

I did this video for a customer who wanted the tangent data for the normal maps on the actor copies.

Copying tangent data with ICE modeling


Here’s an example of using Copy PolyNode Data from Source to copy tangent data from a source mesh to a cloned mesh. Typically you would plug this into the Execute on Copy port of a Create Copies from Polygon Mesh or Clone Polygon Mesh, but here I’ve done something more basic.

To display the tangent data of the clone in the viewport, I’m using the Vertex Color Display Property setting (OpenGL Display tab of the material applied to the clone).