Thanks to Alan Fregtman for sending me the links.
Softimage 3D promotional video tape 1995 : Digital Domain, Psygnosis, Industrial Light and Magic and more…
Part 1:
Part 2:
Thanks to Alan Fregtman for sending me the links.
Softimage 3D promotional video tape 1995 : Digital Domain, Psygnosis, Industrial Light and Magic and more…
Part 1:
Part 2:
This post is about the latest 2011 service packs:
and the “disconnected shader” issue.
How do I use the Service Pack to fix shader corruption?
The Service Pack repairs corrupted shaders, but it cannot re-connect shaders, so you will still have disconnected shaders. But the shader corruption will be removed.
To repair corrupted shaders:
IMPORTANT: If problems still occur when working with external material libraries, change them to be internal.
What causes the problem, and when can it happen?
What does the Service Pack fix?
The Service Pack repairs corrupted shaders, but it does not re-connect shaders in render trees.
In some situations, corrupted shaders may not be repaired.
For example, if the shader definition is unknown (for example, an Arnold shader) or if the shaderdef was not persisted for the shader (can happen through the loading and saving of a scene with a corrupted shader—at some point you could have a scene that contains the shader but no shaderdef).
To remove these corrupted shaders, you can use shift-delete if delete is not working.