Dictionary.Info gives you a list of all members in a particular family.
ops = Application.Dictionary.Info( '',"Operators").split(',') print len(ops) for op in ops: print op
For example, there are 592 operators in 2013 SP1 (and 585 in 2012 SP1).
# 592 # RaiseNurbsCrvDegree # ExtrusionAlongAxis # 4DVectorTo3DVectorNode # CreatePolygon # GetSetSumNode # deformbyspineop2 # weighmapdeformbyspineop2 # GetDistanceBetweenNode # MarkHardEdgeVertex # FCurveNode # BooleanSrfTopo # OldGenerateSampleSetNode # HipIcon # WeightPainter # DirectionToRotationNode # PropWeightMapBySpineOp # BaseRetargetOp # SkeletonUpVector # SkeletonPrefAxis # ReferenceToStringNode # BooleanSrfOp # RemoveNurbsCrvKnot # DeleteParticleOp # MergeDisjointVerticesNode # CenterManip # FillHole # SubtractNode # BlasterOp # NegateNode # CrvOffset # FourSided # DissolveComponent # Cap # 3DVectorTo4DVectorNode # GetClosestPointsNode # FilterEdge # SubdivideEdge # MergePolygonNode # AnimationMarker # ExponentNode # Fixed Length Operator # AddEdge # SrfSwap # SrfDump # OffsetPolygons # ExtractPolygonsOp # SurfaceUVControl # Copy Shape Op # 2DVectorNode # GetArraySizeNode # SortArrayNode # UpVectorDefiner # HairCutOp # DetachPolygonsOp # RotationToScalarNode # Birail2Contours # ToeGuide # GetSetMedianNode # 4x4MatrixNode # Primitive Grid # Primitive Circle # Primitive Arc # Primitive Spiral # IntegerNode # NurbsCrvDeletePoint # HairScaleOp # HSVAToColorNode # ICETree # HLSAToColorNode # Primitive Cylinder # AreParallelNode # ManCharEyeOp # AddNode # VectorTo4x4MatrixNode # CrvDeform # ScalarNode # HairResampleOp # CompoundNode # SimulationStepNode # GetSetSizeNode # Primitive Square # Primitive Octahedron Operator # 3x3MatrixNode # SRTToMatrixNode # MeshSubdivideWithCenter # PrimitivePreSimulationMarker # SrfOffset # SpeechBlendOp # TextToCurveListOp # SimpleIKRetargetOp # TextureOp # Quadrangulate # FrameStepNode # 4x4MatrixToVectorNode # ChestBone # CopyGeo # PopFromArrayNode # SelectCaseNode # ColorNode # InvertPolygonNode # VertexColorChangeDatatype # MotionDerivator # FRBulgeNode # ExtractSubCrvOp # BipedRigSteppingAngle # ShapeNode # UndefinedLocationNode # GetClosestLocationNode # SplitPolygon # SetPositionNode # FingerBladeOp # CurrentTimeNode # SubdividePolygon # Surface curve adaptor # QStretch # 3DVectorTo4x4MatrixNode # Primitive Disc # MatrixToSRTNode # RelaxUVW # UVToLocationNode # CrvPass # CrvExtract # SrfCrvShift # ReinterpretLocationToNewGeometryNode # CrvReparam # TangentOp_cpp # SubtractColorNode # SrfFit # PrimitiveMeshNode # MaximumNode # HairPopOp # ColorToGrayscaleNode # BooleanNode # MoveComponent # SCMFixer # SubdivideLocallyNode # MoveComponentProportional # BlobEncodeTestNode # PropVolume # GetDeterminantNode # CrvExtractSeg # GenerateSampleSetNode # MultiplyByScalarNode # CollapseEdgeNode # ScalarTo3DVectorNode # SplitEdge # HairMergeOp # SquaredLengthNode # TrigonometryNode # SparksOp # GetDataNode # SpringOp # Primitive Dodecahedron Operator # LengthNode # Loft # WeldPoints # QuaternionToAxisAndAngleNode # SortArrayWithKeyNode # TestBackcompNode # RemoveFromArrayNode # Loft # Extrusion # FourSided # PolyMeshPNet # CrvOffset # SrfOffset # SrfFillet # SrfIntersect # SrfMerge # FillHole # CrvFit # CrvExtract # Cap # CrvProject # CurveCreation # CrvNet # Birail # CrvFillet # CrvStitch # CrvMerge # CrvExtractSeg # ExtrusionTwoProfiles # SCMTopology # Revolution # BlendCrv # BlendSrf # CopyOp # GetArrayProductNode # FlexibleEnvelope # 4x4MatrixTo3DVectorNode # SrfSubdivision # TangentOp2_cpp # ModuloNode # BooleanToIntegerNode # ClusterSimpleShapeCombinerOp # CollisionAvoidanceNode # HairGenOp # HairDynamicsOp # 3x3MatrixToVectorNode # CrvSnap # TrimByProjection # SrfStitch # FRTugNode # VectorTo3x3MatrixNode # CurrentFrameNode # SCMFixer2 # Lattice # RevolutionAlongAxis # FilterNode # Bulge # SetData # DelaySetDataNode # ImageCropOp # MultiplyVectorByMatrixNode # CrvPassByPoint # IsSingularNode # IntegerToBooleanNode # SetUserDataMapValueOp # SplitEdgeNode # BlobDecodeTestNode # CopyOp # LockEnvelopeWeights # CrvExtendTo # SrfClean # CrvFillet # CrvStitchToSrf # CrvStitch # CrvMerge # ExtendCrvToPoint # Surface To Surface Curve Adaptor # DicePolygons # AddVertexNode # CurveToCurvePointAdaptor # Modify Envelope Weight Prop Op # Skeleton Controller # BevelComponent # DeformBySpine # SimulateBulletRigidBodiesNode # RotationNode # First Bone Roll Division # Rotation Order # ConstrainCurveIsopoint # Revolution # SrfInverse # HairLockOp # CurveToCurveBoundaryAdaptor # LimitEnvelopeDeformersOp # HairSplitOp # GetArrayAverageNode # SetOneDataNode # InsertSrfKnot # RemoveSrfKnot # CrvProject # BlendNode # LogarithmNode # SrfFillet # EdgeDelete # ExtrudeComponent # AddEdgeNode # SimulateRigidBodiesNode # Spine Curve Operator # GetDataAtPreviousFrameNode # TriangulatePolygonNode # IntegerToScalarNode # Gator # SCMTopology # GetClosestPointToLineSegmentNode # First Bone Roll Division # MergeTopoArrayNode # ExtrudePolygonIslandNode # IsOnGeometryNode # ScalarToRotationNode # ExclusiveOrNode # DeleteComponent # ResizeArrayNode # DeletePointNode # GetAngleBetweenNode # SteppingAngle30Op # SymmetryMap # FlexibleEnvelopeAutoAssign # PropWeightMapBySpineOp # Snip # EditPolygon # GroupGeometryNode # CreateTopoNode # NurbsToMesh # Shear # GradientNode # HyperFlowOp # CameraTxt # PolyUVContourStretchingOnTopOp # BlendCrv # CustomOperator # ColorToHLSANode # QuaternionToRotationNode # FRLiftNode # SplineGenOp # PolygonReduction # ImageSourceOp # AddPolygonNode # IfNode # SimulationMarker # ScalarTo2DVectorNode # GetMinimumInSetNode # InsertInArrayNode # LinearInterpolateNode # ArcTan2Node # StringFilePathNode # SnapFace # HairPuffOp # PrimToNonLocalMatCls # GetElementIndicesNode # SetClusterPropSizeOp # RepeatNode # DisconnectComponentNode # ParTypeClsGenOp # FindInArrayNode # Fold # OldGetGeometrySampleNode # PushOnArrayNode # Birail # TextureOp # SurfacePQ # Cluster # MotionIntegrator # PassThroughNode # Multiply Rotation Operator # Spring # Collapse # QuaternionNode # BridgePolygon # HairUnlockOp # SymmetrizePolygon # FlipUVW # SetUVPropPinInfoOp # ImageFXOp # GetSetOrNode # TurbulenceNode # RGBAToColorNode # ClonePointNode # GetSetAndNode # RotationToEulerNode # SimMotionDerivOp # CompareNode # PointIndexToLocation # MergeTopoNode # MapCompOp2 # DisconnectComponent # BlendTransformNode # Copy Shape Op # GetGeometrySampleNode # MatchUVW # NXDynamicsOp # FlowFieldRenderOp # Push # SoftBodyOp # RaycastNode # FlexibleEnvelopeAutoAssign # OldNurbsCrvDeletePoint # SlicePolygons # VertexColorPainter # PolyMeshPNet # BuildArrayFromConstantNode # AbsoluteValueNode # Cls Shape Combiner Op # ModelingMarker # CrvInverse # SrfShift # CrvShift # OffsetComponents # ExtractEdgeLoopOp # TurnEdgeOp # Fore Arm Roll Division # LogValuesNode # AddPointNode # IDToLocation # ExtrudeComponentAxis # SetEdgeCreaseValueOp # GetSetAverageNode # Primitive Tetrahedron Operator # SrfOpenClose # MixerOp # CloneTopoNode # Bend # Taper # ReserveArrayNode # Surface To Boundary Curve Adaptor # NormalizeNode # Fracture # Primitive Text # InvertNode # RotationToQuaternionNode # InitializeNode # SlicePolygonNode # PrimitivePostSimulationMarker # DeletePolygonNode # ClothOp # ShapeJitter # DotProductNode # SrfPass # MapAdaptOp # Spin # SplineDynamicsOp # Primitive Icosahedron Operator # Primitive Sphere # Extrusion # DivideByScalarNode # FilterPolygon # OLD Cache On File --REPLACEME # TestNode # InvertPolygon # Primitive Cone # Primitive Cube # QuaternionToScalarNode # CacheDataNode # PrimaryShapeMarker # MeshMerge # ICETreeComment # 3DVectorNode # PaintWeight # WeightMap # SrfMerge # AddPointToMiddleOfCurve # GetArrayMaximumNode # Connector_Head # DieNode # DogLeg # CombineLogicNode # 4DVectorNode # CrvClean # CrvOpenClose # PostSimulationMarker # Smooth # WeldEdges # CrossProductNode # Spine PointAt Operator # SrfIntersect # ShrinkWrap # QuadrupedGuideOp # WMCnxOp # DeformHairAdaptor # Revolution # Extrusion # ProjectVectorNode # SrfDeform # TransposeNode # Connector_L # InsertNurbsCrvKnot # BlowUpOp # ClusterCenter # NotNode # CurveKnotAlignTangent # CurveListToMesh # AddColorNode # ScalarTo4DVectorNode # CrvFit # MapCompOp # SrfCrvInverse # Softimage # FacialSoftTissueOp # GetArraySubIndicesNode # EvolveOp # HairClumpOp # HairAttenuateOp # BlendSrf # ScriptedOpHost # AddParticleOp # QuaternionToEulerNode # Heal # MinimumNode # MeshSubdivide # SrfReparam # FRSkullUVsToPtLocsNode # CustomNode # Proportional # Connector_T # PointInVolumeNode # ArePerpendicularNode # RotateVectorNode # BBoxCns # ColorToRGBANode # PolyUVContourStretchingOp # SpinEdge # CompoundNode # Connector_Box # LocalTextureOp # GetClosestPointToLineNode # PropertyXferOp # 3DVectorToScalarNode # StringFilePathSequenceNode # ScalarToQuaternionNode # HairCombOp # PrimitiveSimulationMarker # BasicCollideNode # ExecuteNode # CurveCreation # SecondaryShapeMarker # CrvNet # SetInArrayNode # MultiplyColorByScalarNode # PropWeightMapBySpineOp # ClsKeyWeightMapOp # EulerToQuaternionNode # QuatSpineOp # WhileNode # Weight Maps Mixer Op # GetActionSourceAtFrameNode # Noise # Wave # BallisticSim # VertexColor # Cage Deform Auto Assign # CycleUVW # Proportional # GetArraySumNode # InstanceShapeNode # DynamicsOp # EdgeAdd # FlowFieldOp # BuildArrayNode # PolyUVPackingOp # ExtrudeComponentNormal # SelectInArrayNode # RescaleNode # CacheOnFileNode # RotationToAxisAndAngleNode # DeleteVertexNode # ColorToHSVANode # AddToClsOp # Twist # IslandHealUVWOp # SimulateParticlesNode # MultiplyNode # AxisAndAngleToQuaternionNode # HealUVW # 2DVectorToScalarNode # FirstValidNode # SwitchContextNode # TangentOp2_cpp # StringNode # GetArrayMinimumNode # ClusterToObj # RoundNode # GetMaximumInSetNode # Primitive Torus # HairRotateOp # FilterPoints # FRSkinNode # RandomValueNode # CrvDump # DeleteTrim # PolygonAdd # ClampNode # Randomize # CageDeform # MeshLocalSubdivision # # MeshSrfDeletePoint # TopoTransformNode # CopyUVW # SquareRootNode # HairShatterOp # SetNurbsCrvKnotMultiplicity # HairRecombOp # AxisAndAngleToRotationNode # EulerToRotationNode # BuildArrayFromSetNode # ColorToBrightnessNode # BlendColorNode # 4DVectorToScalarNode # QuaternionInterpolateNode # syCollidePla # syZipper # POXSI # syWind # syProperties # syCollide # syMimic # syCache # syVolume # syTurbulence # sySpring # syPin # sySelfCollide # syPropertiesFlesh # syGravity # syDamp # syCloth # syPropertiesSkin # syNail # syAir # syCollideSph