Autodesk – Autodesk Softimage Services & Support – Documentation.
Friday Flashback #13
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Many thanks to Rui Santos, who took the time to send me some scans of a “Words from the Wizard” newsletter from back in October 1995. Here’s the cover from that issue. The big headline:
SOFTIMAGE Web ’95! I remember being in a meeting where they presented the first designs for that new web page. It’s easy to forget that there was a time when companies didn’t have web pages 😉 I used the waybackmachine to dig up some old softimage.com web pages (see below): |
1995
1997
2002
2006
Activating your Softimage 2012 network license
I’m uploading to Vimeo now, but in the meantime, here’s the screencast version.
ICE: Array of cumulative sums
Softimage 2012 product key
Python PolygonMesh.Set example
This simple example shows how to pass in the vertex and polygon data in Python.
Application.CreatePrim("Cube", "MeshSurface", "", "")
oCube = Application.Selection(0)
# tuple of tuples
# one tuple for the X coordinate, one for the Y, and one for the Z
verts = ((-0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 5.0), (-0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.0), (-0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -18.0))
# tuple of polygon data
polys = (4, 0, 2, 3, 1, 4, 0, 1, 5, 4, 4, 0, 4, 6, 2, 4, 1, 3, 7, 5, 4, 2, 6, 7, 3, 4, 4, 5, 7, 6)
Application.FreezeObj(oCube)
oCube.ActivePrimitive.Geometry.Set(verts,polys)
To help understand the vertex and polyon data, consider this simple polygon mesh:

Given the above polygon mesh, this snippet:
oCube = Application.Selection(0) data = oCube.ActivePrimitive.Geometry.Get2() verts = data[0] polys = data[1] print verts print polys
would print this:
# ((-3.0, 4.0, 1.0, -2.0), (0.0, -4.0, 0.0, 0.0), (1.0, -4.0, 5.0, 3.0)) # (4, 0, 1, 2, 3)
ICE: Aligning objects using angle and axis of rotation
Building a brick wall with ICE
By Chris Marshall:
http://vimeo.com/21742004
Softimage 2012 – Setting up satellite rendering
The installer doesn’t set up the raysat satellite service for you, but it’s easy enough to do manually.
http://vimeo.com/21884667
Why does the Edit menu in the Animation Editor take so long sometimes?
Some users have noticed that when you open the Animation Editor for the very first time, and click the Edit menu, it takes a little while for the Edit menu to appear.
That’s because the Animation Editor loads plugins when you click the Edit menu (for the very first time).
What happens is that when you open the Edit menu for the very first time, the Animation Editor scans the custom command maps looking for any commands in the siFcurve command category (the AE uses a custom command instead of menu anchor points–see the FCurveEditor object in the SDK docs for more information).
This scan causes the plugins to be reloaded, but this happens only once per Softimage session.







