1999
MANEX SHINES IN “THE MATRIX”
Without SOFTIMAGE|3D and mental ray, specifically, those phenomenal bullet time backgrounds just wouldn’t have been possible.

Help! My Arnold render channels are missing
If you don’t see any of the Arnold render channels (like Arnold_Alpha or Arnold_Opacity), open up the script editor (press ALT+4) and run the SITOA_CreateRenderChannels() command.
Tip – You can avoid this by making Arnold the default scene renderer. The SITOA plugin will then make sure the Arnold render channels exist (by calling SITO_CreateRenderChannels from OnNewScene and OnStartup events).
hat tip to Francois Lord for pointing this out
# Python Application.SITOA_CreateRenderChannels()
// JScript SITOA_CreateRenderChannels();
Arnold gamma correction settings
In this video, I take a quick look at the different gamma correction settings used by Arnold. I don’t tell you how to set up a linear workflow; my goal is to help you understand what the gamma correction settings mean.
Rendering a world position pass with Arnold
You can use the Arnold_Point AOV to create a world position pass (an AOV is the Arnold equivalent of a render channel). Here’s the Arnold_Point render channel in the render region:
A world position pass (aka a position map), is an image where each pixel’s R, G, B colour values represent the x, y, z coordinates of the corresponding vertex, in 3D world space.
If you loaded the rendered position map into the FxTree, or Composite, you can see that the RGB values correspond to the XYZ position coordinates:
Softimage 2013 EULA is eighty thousand characters
That’s 80,000 characters, not including spaces. Here’s a graph of the EULA size over the Softimage releases.

Inspired by The Wengerd Report: AutoCAD 2012’s EULA is now 60,000+ characters. Be sure to read them all
It looks like the M&E EULAs were one release behind the AutoCAD EULA. The big size increase didn’t happen until the 2013 release.
I didn’t see a big change in SHOUTING in the EULA. The 2013 EULA had 7404 upper-case characters, and the 2012 had 7889.
Screenshots of the week
Modeling cheat sheet
by kovalex


Instance on curveby julca
Point cloud attributes
by xsisupport

Test Boolean Array
by Mr.Core

Find Matches in Array
by iamVFX

Slice to piecesby iamVFX

Alembic-based Point Caches in Maya, 3DS Max and Softimage using Exocortex Crate
from Exocortex
OGL preview
from Stephan Woermann
Saturday snippet: XSICollection has no class
Calling Application.ClassName() on an XSICollection object returns “Object”, not the class name. Remember this when you’re using ClassName() to check what type of object is being handled in some piece of script.
# See http://docs.python.org/2/tutorial/errors.html#handling-exceptions
try:
from win32com.client import Dispatch as disp
from win32com.client import constants as C
log = disp('XSI.Application').LogMessage
except ImportError: # pywin not installed
pass
si = disp('XSI.Application')
x = disp( "XSI.Collection" )
log( si.ClassName( x ) )
# INFO : Object
A long time ago, it was decided not to fix this, because the fix would break existing scripts. Back in those old days, the VBScript function TypeName() was used instead of Application.ClassName(), so you had a fair amount of VBScript that was checking whether TypeName() returned “Object”. (Calling TypeName() on most Softimage objects returns the class name)
You can see an example of this type [haha!] of thing in Application\DSScripts\animation.vbs:
if TypeName( oObjectList ) = "Object" then
set out_objs = oObjectList.Item(0)
else
set out_objs = oObjectList
end if
Friday Flashback #92
Softimage Awards and Recognitions circa 1996.
Note the Emmy award for the daytime soap “As the World Turns” 🙂

I didn’t expect to see the daytime soap opera As the World Turns on the list. And somewhat ironically (to me), if I google “Softimage as the world turns”, the first hit is an Autodesk jobs page.

I like the Google summary: “Your World. Your Future. undefined“
Arnold – Rendering shapes distributed along strands
Arnold always renders shapes as if they were lofted along the strand. It doesn’t matter whether you clear the Loft Shape along Strand checkbox in the Create Strands PPG, the shape will always be lofted in the render, like this:

If you want your instance shapes to be distributed along the strands, you could use a second point cloud to put the shapes along the StrandPositions:

If you find this slows down your viewport, change the Particle Display to points.
Creating 2d arrays from strings
2D arrays are not a native type, so I don’t think you can build a 2D array from a string without using a Repeat. As the docs say: The Array2d compounds mimic an array of subarrays

So, here’s something I whipped out during my break from “real work” 🙂


