You can quickly copy colors by dragging and dropping color chips. This comes in handy when you’re copying colors from one shader to another.
Here’s my re-make of Guillaume Laforge’s “Crowd colors” video that was posted on the Softimage mailing list.
In this video, we show you how to:
- Use an ICE attribute on the crowd mesh to randomize the colors in a material
- Get the particle colors and using them for the material color