Installing aaOcean


Download
https://bitbucket.org/amaanakram/aaocean/downloads

Install for mental ray

  1. Extract the aaOcean download package.
  2. Create a new workgroup (or use the Softimage User location).
  3. Copy the aaOceanDataShader.dll and aaOceanShaderDefinition.dll from here:
    aaOceanRev255\aaOcean\MentalRay\Softimage2014

    to

    $MY_WORKGROUP\Application\Plugins
  4. Copy aaOceanDeformer.dll from here:
    aaOceanRev255\aaOcean\Softimage\Softimage2014\

    to

    $MY_WORKGROUP\Application\Plugins\

$MY_WORKGROUP is just my workgroup location. For example:
C:\Users\StephenBlair\Documents\softimage\workgroups\aaOcean

Did you notice that the mental ray version of aaOcean doesn’t have a SPDL file? That’s because it has a shader definition plugin instead.
aaOcean

Install for Arnold

  1. Copy
    aaOceanRev255\aaOcean\Arnold\Arnold-4.2.0.6-windows\Shader\aaOcean.dll 

    to

    $WORKGROUP\Addons\SItoA\Application\Plugins\bin\nt-x86-64
  2. Copy
    aaOcean\Arnold\Arnold-4.2.0.6-windows\SItoA\aaOcean.spdl

    to

    $WORKGROUP\Addons\SItoA\Application\spdl
  3. Copy
    aaOceanRev255\aaOcean\Softimage\Softimage2014\aaOceanDeformer.dll

    to

    $WORKGROUP\Addons\SItoA\Application\Plugins

$MY_WORKGROUP is just my workgroup location. For example:
C:\Users\StephenBlair\Documents\softimage\workgroups\sitoa-3.2.0-2014

[SItoA] Installing the alShaders in Softimage


Cross-posted from the Arnold Support Corner.

Here’s how to install third-party, SPDL-based shaders, like alShaders, so that you can use them with SItoA.

als_shaders

In these instructions, $AL_SHADERS is the location where you extracted the alShaders download. For example, C:\solidangle\alShaders\alShaders-win-0.4.0b18-ai4.2.0.6.

$SITOA_WORKGROUP is the SItoA workgroup location. For example, C:\Users\StephenBlair\softimage\workgroups\sita-3.3.0-2014.

  1. Copy the alShader DLLs from
    $AL_SHADERS\bin
    to
    $SITOA_WORKGROUP\Addons\SItoA\Application\Plugins\bin\nt-x86-64

  2. Create a spdl folder in your Addons\SItoA\Application folder:
    $SITOA_WORKGROUP\Addons\SItoA\Application\spdl

  3. Copy the alShader spdl files from
    $AL_SHADERS\spdl
    to
    $SITOA_WORKGROUP\Addons\SItoA\Application\spdl

  4. Restart Softimage. The alShaders should show up in the Render Tree preset manager, and assuming that your version of alShaders is compatible with your SItoA, they’ll work in a render too.
    als_shaders

Tip Don’t create an alShader from the Arnold > DLL Shaders menu; it won’t pick up the SPDL and you’ll get a raw PPG (and a raw render tree node too).