One of the greatest challenge was to create animations where pages of paper should fold to different geometrical objects. So we developed some “PaperTools” in Softimage ICE, simplifying this task.
Paperworld for “Skoda – Curriculum Vitae”
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One of the greatest challenge was to create animations where pages of paper should fold to different geometrical objects. So we developed some “PaperTools” in Softimage ICE, simplifying this task.
In 2011 and later, you can’t use OriginPath to find the location of the inspected shader/texture. Instead, use ShaderDef.DefinitionPath.
ShaderDef.DefinitionPath will return something like:
' INFO : C:\Users\blairs\Autodesk\Softimage_2012_SP1\Addons\baVolume\Application\spdl\BA_fluid.spdl
So you could do something like this in your SPDL file to specify the location of your help:
Sub OnInit() setAlpha_OnChanged() Set ppi =PPG.Inspected(0) s = ppi.ShaderDef.DefinitionPath sHelp = Left( s, InStr( 1, s, "spdl" ) - 1 ) + "../help/index.htm" PPG.PPGLayout.SetAttribute siUIHelpFile, sHelp End sub