I swear this didn’t work the first time I tried 😉 but you can use multiple texture maps.
Just don’t use the Explorer button in the Get Texture Map Color PPG.
Here’s how (hat tip to Letterbox):
- Drag a Get Texture Map Color into your ICE tree.
This node will get the color from the first Texure_Map property you created.
- Then just copy and paste that node, double-click it, and edit the name of the property (eg, change it to “Texture_Map1”).
The Explorer doesn’t want to let you use any other texture map:
2001 – The FX Tree would be introduced in the soon-to-be-announced XSI 2.0, and this softimage.com banner gave a sneak peak (on the left side, in the background very faintly, you can see a some FX Tree nodes, and on the right, you can see some FX tree scripting).
Click through the image above for a better view of what they’re talking about in this July 2001 thread from the XSI list:
Sent: Tuesday, July 31, 2001 8:46 AM
Subject: Re: 2.0 Rumour+Speculation
And it looks all scriptable too: on the right of that same red banner you can
make out "FxTree.FileInput".
If it all turns out to be true I'll be over the moon.
Graphics Dept. - Imaj
----- Original Message -----
From: "Meils Dühnforth"
Sent: Tuesday, July 31, 2001 2:18 PM
Subject: RE: 2.0 Rumour+Speculation
Look at the interface screenshot shining through the red background at their
homepage top - definitely looks like a compositing tree!
Guess this is XSI 2.0 and not DS 5.0...
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