Merging objects without creating a new object
by Chris_TC

ICE Ruler
by SreckoM
VRay displacement
by AT on softimage.ru
Merging objects without creating a new object
by Chris_TC

ICE Ruler
by SreckoM
VRay displacement
by AT on softimage.ru
use a mix node for mixing multiple store_in_channel nodes
by Kzin

Node: Store Color in Channel, Mix 2 Colors
a way to make an ICE array unique
by Alan Fregtman
bezier patch in ICE
by Daniel Brassard

ICE Based shatter
by Mr Core

subdivide by texture
by denisVFX on softimage.ru:
Displacement maps and scalar change range
by Hernandez

Color_switch for stenciled materials that need AO too
by Rork
Distribute points as grid
by Chris_TC

Creating 2D flowmaps with Softimage ICE particle simulations
by Alexander Hemery

ICE Nodes
By Vladimir Jankijevic

Dragon’s Dogma
by Takayasu Yanagihara, apcom

ICE particles to many nulls
by David Barosin

UV Tiles: Can XSI let you specify which UV space range to use for an image?
by mirkoj

Weight maps and colors
by mjd3d

At one point, I thought about starting a tumblr page for ex-si support, mostly for posting screenshots of the ICE trees and render trees I see go by on the forums. I like tumblr, it’s nice and simple, but this blog takes enough of my time, so I decided not to fragment my efforts.
So, here’s some screenshots of the interesting ICE/render trees that I saw this week.
Fractal in ICE
By joquer on xsibase

Repeating cyclical emission
By Andy Moorer on XSI mailing list

Matching curve PointPositions to mesh PolygonPositions
By Florian Eberle on the XSI mailing list

ICE example kinematics path or curve U constraint
By Alan Fregtman on the XSI mailing list

Different shading on intances
By joquer on xsibase