Rotating polygons
by Chris_TC

Clone group of objects onto point cloud
by Vincent Ullmann

adding each element from two differrent arrays
by Vincent Ullmann

Edge shading
by rray

Rotating polygons
by Chris_TC

Clone group of objects onto point cloud
by Vincent Ullmann

adding each element from two differrent arrays
by Vincent Ullmann

Edge shading
by rray

Softimage 2014 documentation splash page…what it might look like

Twister nodes
by Tekano

Setting materials IDs for clusters
by iamVFX

Effect trigger by name
by fabricio.chamon

Fun with ICE: Wheel\
by Andrew Skoblyanoff
Closest location on strand
by Edy Susanto Lim

Closest location on strand
by Vincent Ullmann


Color in the vertex UV coordinates
by Ymt3D
I’m not quite sure, but from the auto-translation I think this ICE tree isn’t working as expected:
“Color in the vertex UV coordinates of the nodes in the sample application point was different vertex colors to break the UV at ICE. · Tell someone smart way more ”

Poetica Trek
by itsartmag
Trek was developed as an identity piece for the venerable bicycle company by Poetica, using Softimage and, 3D CG-rendering program Arnold, rendering some 200-plus passes of CG, as well as Exocortex, Slipstream, and ICE.

Setting envelope weights via ICE
by Edy Susanto Lim

Mesh separator
by Gotetz

Topo clipboard (RCTools update)
by rray

Bubble effect
by SI User Notes

ICE Garden vol 16 from CGWorld

Metals
by Maximus

Sierpinski and self-similar sets
by Sue Sauer
ice: find most commonly occurring item in array
by Julian

Biohazard
area.autodesk.jp
Firefly ICE compounds
by Lancelot
extrude with size and upvector control
by lorton

ICE Framework: Operators
Generating a sample set in the modeling stack
by Vincent Ullmann

Implosia setup
By Mr Core

Linkedin to me: “Picture yourself at Autodesk”
Ouch, linkedin…it’s only been six months. BTW, that picture of me? Taken at Autodesk, in the 90 Queen office.

Testing if a point is inside a cone
by Alok
One Thousand Ksoids Project
by myshli

Of you who do not use iron beams
(object selection using the material)
Particle clumping
by Andy Moorer

MatCap (litsphere) shading in Softimage 2013
by Andy Moorer

Matcap render tree
by Gustavo E Boehs

MatCap Mirror ball/Map ball
by Gustavo E Boehs

Paint polygons by weightmap delete holes
by Tekano

Layers
by Maximus

How to convert weightmap to geometry in softimage ICE tutorial
Old school Quantum Teleportation
LKLightning 2.0 Tutorial 01 – Swirling7
Display debug per-object attribute on distant point cloud
by Fabricio Chamon

Moving cached geometry
by Alok Gandhi

Reflections
by NNois

Turbulize Null position
by Helli

Splitting edges
by iamVFX, julian johnson


Making of IGA Petits bouffeurs
by Shed

Finding indices of negative values in an array
by iamVFX

Test if a point is inside, on the surface or outside
by Daniel Brassard

Filter one array by another
by kykeon

hexagon cylinder
by msktkhs

hexa
by msktkhs

Animated sine wave
by Ola Madsen

sparta-like particle editing in softimage
Point position from group
by Vincent Ullmann

lambert shading
by Mr.Core

Creating strands between two different objects
by Ola Madsen

Create hexa tesselation
by msktkhs
“Be further divided into two right-angled triangle is divided into six triangles hexagons, X direction will take time to get to that direction cos60 * 4, Y is I will be next to the point sin60 * 2 too (laughs)”

Nodes for whirlpool spiral
by msktkhs
