To update the contents of a combo box from a button OnClicked callback, you use the PPGItem.UIItems property.
Here’s a simple example that shows how:
import win32com.client from win32com.client import constants null = None false = 0 true = 1 def XSILoadPlugin( in_reg ): in_reg.Author = "blairs" in_reg.Name = "ComboTestPlugin" in_reg.Major = 1 in_reg.Minor = 0 in_reg.RegisterProperty("ComboTest") return true def XSIUnloadPlugin( in_reg ): strPluginName = in_reg.Name return true def ComboTest_Define( in_ctxt ): oCustomProperty = in_ctxt.Source oCustomProperty.AddParameter2("List",constants.siInt4,0,0,100,0,100,constants.siClassifUnknown,constants.siPersistable + constants.siKeyable) return true def ComboTest_DefineLayout( in_ctxt ): oLayout = in_ctxt.Source oLayout.Clear() oLayout.AddEnumControl("List", ("chocolate", 0, "vanilla", 1, "strawberry", 2), "Flavor", constants.siControlCombo ) oLayout.AddButton("Update") return true def ComboTest_Update_OnClicked( ): Application.LogMessage("ComboTest_Test_OnClicked called") x = ("Coffee Heath Bar Crunch", 0, "Cherry Garcia", 1, "Dulce Delux", 2 ) PPG.PPGLayout.Item("List").UIItems = x Application.LogMessage( PPG.PPGLayout.Item("List").UIItems ) PPG.Refresh()
I’ve been asked several times about “Licensed number of users already reached” errors that appear in the LMTOOLS debug log file for render farm nodes that are running xsibatch.
If you have more than one render node running xsibatch, it is normal to see “Licensed number of users already reached” in the logs.
There are five Batch licenses (for brevity, I’ll call them B1, B2, B3, B4, and B5 because the real license names are like 79000SFTIMASIB1_F).
Each machine will take one of these Batch license.
xsibatch always tries to check out B1 first, then B2, then B3, and so on.
The machine “example1” starts xsibatch, and checks out the “B1” license.
The second machine “example2” starts xsibatch and tries to check out “B1” but cannot, because the B1 license is already in use.
So “example2” tries to check out the “B2” license.
This is what we see in the LMTOOLS debug log file:
14:47:29 (adskflex) OUT: "79000SFTIMASIB1_F" render@example1 14:47:29 (adskflex) OUT: "85563SFTIMSIB1_2011_0F" render@example1 14:48:19 (adskflex) DENIED: "79000SFTIMASIB1_F" render@example2 (Licensed number of users already reached. (-4,342)) 14:48:19 (adskflex) DENIED: "85563SFTIMSIB1_2011_0F" render@example2 (Licensed number of users already reached. (-4,342)) 14:49:00 (adskflex) OUT: "79100SFTIMASIB2_F" render@example2 14:49:00 (adskflex) OUT: "85563SFTIMSIB2_2011_0F" render@example2
In “render@example1”, “render” is the name of the user, and “example1” is the name of the machine.
Actually, this picture shows a video tutorial of Softimage 😉 on my 11″ MacBook Air.
You can run Maya on a MacBook Air, so I think I’ll be able to get Softimage to work.
According the Apple support, you need an optical drive to install Windows with Bootcamp. But I did find this post on reviews.cnet.com that shows to install Windows 7 on a MacBook Air from a USB drive, so I’m going to try that. As soon as I decide whether to spend yet more money and purchase Windows 7.