Preset-based operators are a deprecated feature, but there are still some of them around (Taut for example).
To compile a 64-bit version of one of these preset-based operators, here’s what I had to do:
- Use the SDK Wizard to generate a Visual C++ project for a 64-bit plugin.
- Add the module definition file to the Linker > Input properties (otherwise you get “Unable to locate the initialization entry point named” errors in Softimage).
- Deal with string conversion errors like “error C2664: ‘OutputDebugStringA’ : cannot convert parameter 1 from ‘wchar_t ’ to ‘LPCSTR'”.
I compiled a 64-bit version of Taut for the FxNut Andy Nicholas. Download here.
Taut is a C++ modelling operator for straightening edges. It features an intelligent algorithm that searches your current selection for distinct lines, which allows multiple edges to be straightened at once. It also features three modes of operation that provide different ways of distributing the vertices along the lines.